PLACE TO GO – a memory
Katharina Mercedes Alexandra Schwab
Student
Katharina Mercedes Alexandra Schwab Academic staff
Emanuela De Cecco Michele Galluzzo Thomas Mayfried Course
in situ Program
BA Major Design Semester
2023/24 WS Have your own personal christmas market, wherever you go: compact, intuitive and playful. This interactive memory game enables the players to explore a place remotely through finding similar pairs. Depicted on these playing cards are universal elements, signs and scenes of a conventional christmas market.
Unlike the classic memory in which players search for identical images, this game focuses on describing a place through similarities. Therefore, it is proven to have a challenging twist, where attention is certainly required. Now gather your friends and family, play and have fun!
A project made in the course
in situ
In 1974, French writer Georges Perec spent three days observing Place Saint-Sulpice, a public square, in Paris. While doing so, he took notes, about events and non-events – the whole idea was an experiment to capture a particular place in a literary and experimental way. Places are the visible manifestation of complex social interdependencies, which, beyond the obvious function of a place, provides information about its history and its relationship to the present, e.g. about its creation, preservation, destruction or appropriation, about ownership and power.
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