How can we bring the physical into the digital world and vice versa?

Working with toast, receipts and silly software

Laura Jenewein

Tool 1
how to use (toast) to (visualize intrusive thoughts)

The tool “toast” was explored by testing different ways of writing on toasted bread. After initial trials with a soldering iron, the best outcomes were possible through 3D printed stamps, that were pressed into the bread before toasting it. The outcome is a short film, in which the protagonists’ thoughts are visualized on slices of toast.

Tool 2
how to use (strangers’ receipts) to (make up daydreams)

After collecting receipts from supermarket bins, different typologies of animation were used to look inside the mind of a cashier. The use of colour and transitions, as well as the occurring characters help to create a surreal scenario that plays out in the imaginary. The outcome visualizes the assumptions one person could have about another, based on the products they buy.

Tool 3
how to use (silly software) to (create a zine)

This project emerged through the idea of using obsolete or “useless” software and was realized through the application “Electric Zine Maker”. The program has a limited range of tools and helps the user to not overthink their workflow. It is encouraged to create something unserious and have fun. The final outcome is a 16-page zine, consisting of bright colours, outdated typefaces and clip art from the 90s.

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A project made in the course

What’s a Tool?

Does the tool change the hand that uses it? Students explored several tools to build design projects, documenting their process with vertical video. Each video shows one tool’s arc: from idea finding to experiment, design, and explanation. Creative tools shape what we create.
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