Why do People Sleep in Virtual Reality?

Camp Somnia

Francesco Desimine
Filippo Oro
Olivia Palma

EN

This project explores sleeping in Virtual Reality (VR) through personal experimentation, online testimonies, and an immersive installation. Research in the VRChat world Cuddle & Sleep and Reddit communities shows that while current VR headsets remain physically uncomfortable for sleep, many users rely on VR to cope with insomnia, anxiety, PTSD, loneliness, long-distance relationships, and gender dysphoria, describing it as a source of comfort, safety, and intimacy.

These findings informed the final installation, which connects two physically separated participants through a shared VR environment. A custom virtual world, created in Blender, Unity, and VRChat, is accessed from two identical tents placed in separate exhibition rooms. The tents act as portals between the physical and digital spaces, allowing participants to meet in the same virtual environment while remaining physically apart. The installation materializes the tension between isolation and connection, highlighting VR's potential as a space for emotional support, shared presence, and future sleep-oriented experiences.

DE

Dieses Projekt untersucht das Schlafen in Virtual Reality (VR) anhand persönlicher Experimente, von Erfahrungsberichten aus Online-Communities sowie einer immersiven Installation. Die Forschung in der VRChat-Welt Cuddle & Sleep und in Reddit-Communities zeigt, dass aktuelle VR-Headsets zwar noch körperlich unbequem zum Schlafen sind, viele Menschen VR jedoch nutzen, um mit Schlaflosigkeit, Angstzuständen, PTSD, Einsamkeit, Fernbeziehungen oder Geschlechtsdysphorie umzugehen. Dabei wird VR als Ort von Geborgenheit, Sicherheit und Nähe beschrieben.

Diese Erkenntnisse bildeten die Grundlage für die finale Installation, die zwei räumlich getrennte Personen in einer gemeinsamen virtuellen Umgebung verbindet. Die mit Blender, Unity und VRChat entwickelte virtuelle Welt wird über zwei identische Zelte betreten, die sich in getrennten Ausstellungsräumen befinden. Die Zelte dienen als Portale zwischen physischem und digitalem Raum und ermöglichen eine gemeinsame virtuelle Erfahrung trotz räumlicher Trennung. Die Installation macht das Spannungsverhältnis zwischen Isolation und Verbundenheit sichtbar und zeigt das Potenzial von VR als Raum für emotionale Unterstützung, soziale Präsenz und zukünftige schlafbezogene Anwendungen.

IT

Questo progetto esplora il sonno in Realtà Virtuale (VR) attraverso esperimenti personali, testimonianze di comunità online e un'installazione immersiva. La ricerca condotta nel mondo Cuddle & Sleep di VRChat e nelle comunità Reddit mostra che, sebbene gli attuali visori VR siano ancora fisicamente scomodi per dormire, molte persone utilizzano la VR per affrontare insonnia, ansia, PTSD, solitudine, relazioni a distanza e disforia di genere, descrivendola come uno spazio di conforto, sicurezza e intimità.

Questi risultati hanno ispirato l'installazione finale, che collega due partecipanti fisicamente separati all'interno di un ambiente virtuale condiviso. Il mondo virtuale, realizzato con Blender, Unity e VRChat, è accessibile attraverso due tende identiche collocate in sale espositive separate. Le tende fungono da portali tra lo spazio fisico e quello digitale, permettendo ai partecipanti di condividere la stessa esperienza virtuale pur rimanendo fisicamente distanti. L'installazione rende visibile il rapporto tra isolamento e connessione, evidenziando il potenziale della VR come spazio di supporto emotivo, presenza condivisa e future esperienze dedicate al sonno.
 

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A project made in the course

The Media Bedroom

The Media Bedroom is a bachelor-level course in Interior & Exhibit Design that introduces students to the fundamental principles of exhibition design through the critical investigation of the bedroom as a post-domestic space. Drawing on Paul B. Preciado’s notion of post-domesticity, the course approaches the bed not as an intimate, isolated object, but as a media-saturated device—an infrastructural node where bodies, images, data, labor, and desire converge. Once understood as the ultimate site of privacy, the bedroom today is continuously perforated by communication technologies that transform it into a stage, a studio, a workplace, and a broadcast interface.
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