How can games help improve social dynamics?

Care(full) Instruments

Matteo Antonazzo
Printr Chatjaroenchaikul
Maria Palacios Armesto
Maximilian Carl Stahl

The CARE(FULL) INSTRUMENTS project is a collaborative work that involved OfficineVispa in the Don Bosco Community of Bolzano. Utilizing an ethnographic approach, the project engaged with social workers form OfficineVispa without imposing a final design but rather listening for their real needs.

During this collaboration, the team encountered Giuseppe and Lorenza, social workers responsible for implementing the concept of "Apprendimento Esperienzale" (experiential learning). In these activities, aimed at enhancing social dynamics within various groups, a diverse array of tools is employed.

Following an understanding of the "Apprendimento Esperienzale" process, the designers developed four activities to assist Giuseppe and his colleagues in conducting their initiatives. Additionally, we put together guidelines, detailing how to construct these activities in a low-tech DIY way, specifying suitable materials, where to source them, types of joints, tools to use and techniques. A simple booklet provides insights into how "Apprendimento Esperienzale" functions, introduces four developed activities, and offers practical suggestions for constructing tools or executing these activities.

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closed box for transportation

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open the box and explore its content

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all the tools to understand & replicate the game activities

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practical use guide & instructions booklet

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versions in three languages

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start of the game

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move the ball towards the end

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one active player, one observer, collaboration or conflict?

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transport bag for the game parts

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choose your elements to play with

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move the ball from A to B, work together & communicate

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get creative and have some fun.

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transport case for the game parts 

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the variety of selfmade building shapes

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build a conversation with each part added

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add words/ topics for the game

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pick a word and act it out in the group

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express your connotations to the word

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reflect on the different reactions

What is Apprendimento Esperienziale?

"Apprendimento Esperienziale", which can be translated as "experiential learning", is a practice that improves the social dynamics within a group by carrying out a variety of activities. Each activity can last up to three days, depending on the experience sought. During these days, participants are confronted with different activities that guide them through a learning path. The experiential learning activities are always linked to a "situazione problem" (situation-problem) within a social group (a couple, a family, a team at work, etc.). Some examples of the "situation problem" are: Relationship between parents and children, relationship in a young couple, becoming a mother, being a young parent, etc. The implementation of the learning path approach aims to reflect on how to solve problems within social groups or improve social dynamics (e.g. communication) within the group.

<p>Carefull observations, discussions and feedback helped us reveal potential for improvement.</p>

Carefull observations, discussions and feedback helped us reveal potential for improvement.

The first and second tests of our group activities confirmed our concepts.

<p>after explanations of the game rules the participants played for the first time</p>

after explanations of the game rules the participants played for the first time

<p>different test groups for comparison helped improve our concepts</p>

different test groups for comparison helped improve our concepts

User testing workshops

Collaboration with the partners was necessary for the design and development of the game activities. Initially, we started with four different concepts with the intention of selecting only the ones that worked best and then developing them further. In the end, thanks to the effort that both we and our partners put into the projects, we managed to develop all four tools: The Pipe Run, The Tower of the Knowledge, DYNAMAZE and My Discomfort. All games were finally tested in two different test sessions with groups of different ages.

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recycling widely available scrap materials for free

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paper tubes, tape & papier-maché

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instructions point out where sources for building materials

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for ecological and health reasons we chose non-toxic paint

Design principles

In order to meet the economic resources of cooperatives and non-profit groups, we decided to hone in on the possibility that all the artifacts and tools are made in a simple DIY way. This allows the tools to be open-source, cheap and easy to make by yourself. We plan to spread the instructions and game rules open-source.

A project made in the course

String Figures - Transforming Together

"String Figures - Transforming Together" is a long-term research project conducted by the Master of Eco-Social Design in the Don Bosco district in Bolzano. Through collaboration with local stakeholders in the city and the neighbourhood, students delve into the living conditions, needs, wishes, and ideas of the inhabitants of Don Bosco. After an extensive research phase, which involves on-site interventions, numerous community encounters, and discussions, the students, working in small groups, design transformative processes addressing issues such as the use of public space, the diminishing green areas, the significance of nature in the city, social cohesion, and the role of play in everyday life. Approaching the neighborhood and the city of Bolzano with an impartial viewpoint, international students generate inspiration and alternative perspectives on how public urban spaces can foster community engagement. During the winter semester of 2023/2024, ten projects were developed, each approaching these topics and research focuses from different perspectives.
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